The difficulty of AR devices
Listen to our Chinese podcast Light Phenomenon.
As the development of virtual reality, the era of virtual-reality interaction will become the next-generation Internet form. The major characteristics of this era are "real-time and immersive" when implemented on the hardware side. AR/VR - as the hardware entrance to the virtual reality world - must solve the interaction problem from the technical side.
Among the various interaction modes common to AR/VR, eye-tracking, once called the "heart of VR" by Oculus founder Palmer Lackey.
Gesture recognition, especially natural gesture recognition, is considered by the industry to be the key point to determine whether AR/VR can top another level experience.
To do a good job in AR/VR interaction, natural expression and intelligent understanding is one of the directions that everyone is looking for.
Especially when we emphasize immersion and real-time, AR/VR devices should respond to us from our natural expression, such as eye movement, gesture change, head rotation, or body rotation, etc. Therefore, good eye tracking and gesture recognition are the keys to maintain AR/VR immersion and real time performance.
At present, under the trend of virtual interaction concept, the demand for AR/VR hardware has been released again. After breaking through an important inflection point in the industry with shipments of 10 million units last year, IDC also gave an absolutely positive forecast for its prospects—it is estimated that in 2022, the global shipments of VR devices alone are expected to reach 15.73 million units, a year-on-year increase of 43.6 %.
As the penetration rate of AR/VR hardware continues to increase, and it is even expected to replace mobile phones in the future and become a new popular hardware terminal, it is becoming increasingly important to build a natural and intelligent interactive communication method between people, the virtual world and the objective world.
Returning to the light phenomenon, now in the 4th episode, we will come to something different - more focused, discussing how to empower AR/VR to interact better from the light source side; more directly, in the form of quick questions and quick answers, to unravel the curiosity in the field of interaction one by one:
• How important are eye tracking and gesture recognition to interaction experience?
• What modules are usually included in eye-tracking and gesture recognition systems?
• How do infrared LEDs work?
• What is the "internal strength" of ams OSRAM when empowering AR/VR interaction?
Let's invite this expert, Monica to start the immersive AR/VR quick questions and answers!